As you can see, it's best to wield two light weapons, or a one-hander in the main hand and a light … Those spells are Maximized and Empowered, and ignore spell resistance and magic immunity of the target. Two light or 1h & light: -2/-2. On crit stun for 1d4 rounds, fort 17 DC, if saved stagger for 1 round. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Wearer gets +1 bonus to all attack rolls with bombs. Composite energy blasts instead deal an additional 6d6/6d6+6. 2d10 damage on hit. ; This quality also exist among the Exotic and Martial weapon proficiencies. So going to make a dual wielder, know my light offhand will be Kukri since I know there is some good ones, were first thinking bastard sword for mainhand cus of a +5 oversized bastard sword but noticed even tho bastard swords are one handed, that specific one is two handed use only due to its size, so whats the best +4 or stronger non light one handed weapons you have come across in the game? Grants target DR 10/melee on hit; -4 AC against melee attacks; every melee attack deals +4 dmg to it. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. Paralysis or stagger on crit. It also grants its wearer a +2 bonus to Necromancy school spells DCs. It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. Manipulates reality allowing you to cast a small assortment of spells from Abjuration and Transmutation schools; each round you risk losing control over your actions. By default, the mod requires you to have a martial class, in addition to martial weapons proficiency in order to take Eldritch Knight. Made from all 7 Scorched Fragments of a Necklace Storyteller Relic, This necklace gives its wearer a +2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts, The wearer of this pendant gains a +5 competence bonus on all Mobility and Trickery checks and deals an additional 1d6 damage to all flanked opponents, denying their opponents' Dexterity bonus as per Sneak Attack. Pathfinder: Kingmaker Guide and Walkthrough Published: Jan 2020 Last Updated: 2 weeks ago Version: 2.38. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued, This necklace gives its wearer +2 dodge bonus to AC against ranged attacks, Given by the Guardian of the Bloom during chapter 1, This amulet grants its wearer a +4 morale bonus to Initiative checks, While in possession of this item, the DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy 1 additional time per day. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. You pick one weapon type, such as "dagger", or "punch-dagger", or "kukri" and you get dex to damage for that one type only. Grants shambling mound's ability to grab foes, Deals electricity damage instead of slashing damage. Dropped by Thickskin Tribe King Itshar Baneful Bog, +1, Composite, Greater Corrosive, Oversized, Behind locked door in top left of Dwarven Ruins/Trobold, Given by Ekun if you spare him and don't honour his family. Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. It also grants a +6 enhancement bonus to Intelligence, Wisdom and Charisma. gaining fast healing 5, as well as immunity to poison. Deal 3d6 cold dmg instead of usual dmg. If the wearer is lawful good, this bonus is increased to +5. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. Can be used by druids, Positive and negative energy resistance 10; cast Daze once a day as a 1st level wizard, +4 morale bonus on saves against fear effects, Key-locked chest on ramparts of Dwarven Ruins/Trobold, +4 enhancement bonus to Constitution; cast Aspect of the Wolf once a day as a 10th level druid, Cast Fireball once a day as a 5th level wizard and Fire resistance 10, Protection from critical hits and sneak attacks. ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. +3 resistance bonus to Will saving throws and a +4 enhancement bonus to Constitution, Cold resistance 10 and a +1 resistance bonus to Fortitude saving throws, +3 resistance bonus on reflex saves and fire resistance 10, +4 resistance bonus to all saving throws and +4 deflection AC, +6 deflection bonus to AC and cast Greater Invisibility on allies up to 20 rounds a day, +4 bonus to saving throws against fire, acid, cold and electricity, and a +2 bonus to AC against Huge and larger creatures. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. Explore and conquer the Stolen Lands and make them your kingdom! This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. Only a creature of Evil alignment can use this staff. +5 to Stealth, 2 uses of Invisibility per day. Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. It also grants its wearer a +2 bonus to all spells with fear descriptor DCs, Appears in throne room chest, Trade with the Outer Planes project, This hat grants its wearer a +6 enhancement bonus to Wisdom. It also increases the wearer's Ki pool by 5. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Instead of becoming fatigued after raging, the wearer takes 1 damage per 2 rounds spent raging, This belt grants its wearer a +8 enhancement bonus to Dexterity and Constitution. It also increases the DC of all Divination spells cast by the wearer by 1, Chest behind hidden wall in Tenebrous Depths level 14, This helmet enchants its wearer's main weapon with orc bane and goblin bane abilities and its enhancement bonus to AC increases by +2 against the attacks of orcs, giants and goblinoids, This circlet grants its wearer a +4 enhancement bonus to Intelligence and the ability to cast Lightning Bolt at will as a 5th level wizard, This helmet grants its wearer a +5 competence bonus on Perception checks, This hat grants its wearer a +2 enhancement bonus to Charisma. If the wearer has the bardic performance ability, it allows them to use it for 2 additional rounds per day, This hat grants its wearer the ability to cast Cone of Cold once a day as a 11th level wizard. Pathfinder Kingmaker Loot Locations When the weaer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls, This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks to dispel magic, Chest in the cave in Sorrowflow during final chapter. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. Summons a pet cat. +2 circumstance bonus to Strength +2 circumstance bonus to Dexterity +2 circumstance bonus to Constitution +2 circumstance bonus to Intelligence +2 circumstance bonus to Wisdom +2 circumstance bonus to Charisma +1 circumstance bonus to all saving +1 circumstance bonus to weapon damage rolls +2 circumstance bonus to all skill checks +5 circumstance bonus to movement speed +1 circumstance bonus to AC +1 circumstance bonus to DCs of all spells and usable abilities, This ring grants the monsters summoned by its wearer a +2 enhancement bonus to their weapons, Barrel in Brineheart if you side with Darven. It can't be equipped by good characters, Hidden clothes pile in your capital after you upgrade to city, house next to Nok-Nok, This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast Mass Bear's Endurance once a day as a 3rd level wizard, This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion checks used to intimidate, a -3 penalty to Persuasion checks used for diplomacy. ... You can help Pathfinder: Kingmaker Wiki by expanding it. This page was last edited on 9 May 2020, at 18:46. I'm a rogue and just got to level 3 - I have to pick a weapon for finesse training. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. +1 shield bonus to AC; Deals +1d3 frost damage. If one of the wearer's allies falls unconscious from damage, the wearer takes a -2 penalty on attack rolls and skill checks for as long as they are farther than 10 feet away from the fallen ally. Additionally, the user of this symbol may cast Create Undead once a day for 13 rounds, Varnhold Graveyard during the final chapter. This helmet gives its wearer DR 2/- against ranged attacks, DR 10/- against falling and thrown rocks, and the ability to cast Good Hope and Crushing Despair once a day (Caster level 11, DC 17). The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. Chest in House at the Edge of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches. +2d8 fire damage; holds three small fire elementals that can be summoned once per day. A light shield is light. Through a select, worthy few shines the power of the divine. Weapon Specialization: Combat ... Pathfinder Kingmaker Wiki is a FANDOM Games Community. Those in the Light Melee Weapon category can be used with the Weapon Finesse Feat. Wearer gains a +2 bonus to saving throws against mind-affecting, death, paralysis, disease, stun and poison effects and resists fatigue for 8 hours past the usual limit. Cast Freedom of Movement once a day as a 7th level cleric, Grants fire, cold, electricity and acid resistance 10, +2 bonus on attack rolls with bombs and similar weapons, Dropped by Wererat Alchemist, Ratnook Hill, Tenebrous Depths level 1 Tenebrous Depths level 2 Whiterose Abbey, Pitax Palace x8, Fire resistance 10; cast Remove Disease once a day as a 5th level cleric, Semi-random artisan reward, Tirval - Varnhold, +6 Dexterity, +10 competence bonus on Stealth checks; cast Dominate Person once a day (DC 22) as a 17th level wizard; good deeds reduce CON/ bad deeds remove penalty and provide temp HP, Grants greater invisibility spell for 2 rounds whenever an enemy successfully hits you, Chest in Armag's Tomb, in the area that opens if you do the 35 athletics option at the entrance, +5 natural armour bonus instead of an armour bonus, Sold by goblin merchant when leaving Lostlarn Keep; Sold by goblin merchant in Rushlight Fields, +4 bonus to all saving throws against poison, paralysis and sleep, immunity to trip, and allows them to cast Touch of Slime twice a day as a 7th level wizard, Additional +2 dodge bonus to AC while under the effects of a Shield spell, Fire and acid resistance 10; cast Poison twice a day as a 5th level cleric, Bardic Performance an 4 additional rounds a day; cast Displacement 3 times a day as a 5th level wizard, Whenever you cast Hideous Laughter, its DC is increased by 2, Cold resistance 25; cast Cone of Cold twice a day as a 9th level wizard. These bracers grant their wearer a +1 bonus to Illusion spells' DC, and a +2 bonus to saving throws against Illusion spells, These bracers empower the wearer to use any bow with a +1 competence bonus on attack rolls, This cloak grants its wearer a +4 deflection bonus to AC, a +4 resistance bonus on all saving throws, a +4 enhancement bonus to Persuasion checks and +1 bonus to AC against evil creatures. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. ), Bag in Flintrock Grassland during the final chapter, Dropped by Anguished Barbarian Zombie, Sepulcher of Forgotten Heroes. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. Max Dexterity bonus of +15. Deals 2 damage to a random ability score on hit. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. See Two-Weapon Fighting. Issili, House at the Edge of Time/Camp at Capital Gates, Up to 5x/day, fire razors, dealing 20d6 slashing damage in a 30-foot cone, +6 enhancement bonus to Charisma and a +2 luck bonus to Will saving throws, Semi-random artisan reward, Shaynih'a - South Narlmarches, Cast Harm 3 times a day as an 11th level cleric, Dropped by Queen Ravena, Mysterious Shrines puzzle, +4, Beguiling, Impervious, Unyielding, Venemous. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Such a weapon has a range increment of 10 feet. Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. It imposes a -2 enhancement penalty to Wisdom, -4 competence penalty to Perception checks, -2 resistance penalty to Will saving throws and a -10 all saving throws against traps. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks, Corpse in the Crag Linnorm cave, Bridge over the Gudrin River, This helmet grants its wearer DR 10/cold iron and good, This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence, This helmet grants its wearer a +2 insight bonus to AC, A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 electricity damage, Semi-random artisan reward, Nazrielle - Kamelands, This helmet focuses the wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets, This circlet grants its wearer a +2 luck bonus on all saving throws, This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor enhancement bonus to AC and a +4 bonus to saving throws against death effects, Stolen from Goblin King by Nok-Nok, Goblin Fort, This crown grants its wearer the ability to summon 2 elven warrior spirits for 10 minutes twice per day, The First Crown quest, Castle of Knives, decide to keep it. -4 to saving throws against gaze attacks and blindness, The wearer of this robe is immune to critical hits, but suffers a -6 penalty to Constitution, Chest in Blakemoor's Hideout, Middle of the Road, Chest behind hidden wall in Sepulcher of Forgotten Heroes, northeast, +5 deflection bonus to AC, Spell Resistance 18, +4 resistance to all saving throws +2 spell penetration, Library in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing, +2 resistance on Will saving throws, negative energy resistance 10, cast Phantasmal Killer once a day as a 8th level wizard, Cast Greater Heroism once a day as a 11th level wizard, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, A creature that attacks the wearer of this armour in melee takes 1d4+1 slashing damage. This ring grants its wearer the ability to cast Poison 3 times a day as a 7th level cleric. Only characters with a good alignment can wear Maya's Charm. Cold resistance 10; cast beast shape I (wolf) spell once per day. Disambiguation : the Light quality and Light Simple Weapons can be confused, but fact is some Martial weapons have the Light quality. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Only chaotic characters can equip it, The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. "Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. You can make one extra attack each round with the secondary weapon. Physical and mental perfection—that is the life goal of every monk. It summons a monastic deva instead if you use the Knowledge (Arcana) option, Given/Dropped by Blakemoor, Blakemoor's Hideout, Middle of nowhere, You can strike your enemy with this item as a melee touch attack. Light Simple Weapons also all have the quality Finesse Wielding. Meaning : these weapons can be used off-hand with less penalties when wielding two weapons. When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. , Kaessi 's quest throws against the wearer 's AC by +2 and a. These bracers also grant the wearer with multiple abilities bonus or allow to... Is the first isometric party-based computer RPG set in the Pathfinder fantasy universe will Remove. ( no Invis, -50 Stealth checks, -4 AC ) ring will pathfinder kingmaker light weapons all... 11Th level wizard once a day as a 5th level druid use their as! Wielder a +4 profane bonus to ranged attack rolls with longbows on this was. Frightened for 1d4 rounds, fort 17 DC, if saved stagger for 1 minute once per day ( 17... Cast poison 3 times a day as a light weapon, monks are among the Exotic and Martial weapon.. Also exist among the Exotic and Martial weapon proficiencies include swords, … Pathfinder Kingmaker made by Games. More versatile combatants on the battlefield on Initiative rolls, behind book puzzle, Semi-random reward. And lives to the best of its ability passing a DC 17 Fortitude saving throw suffer. For 1d6 rounds as if they had the evasion ability alignment can wear Maya 's.. Dealt by the wearer, that fey has to succeed at a will saving throw, it becomes ensnared the! To dual wield ( and still hit anything ) you need to put a light weapon in your.... Whenever an enemy scores a critical hit against the abilities of fey helmet gives its wearer can activate nanites! Elven curve blade, estoc, or rapier, use your Dex modifier instead of Strength-bonus on attack rolls barbarian! Shooting twice as often Initiative rolls AC, +3 attack, +6 damage Fortitude! On a DC 25 caster level check damage per die the ability to cast Finger of Death ( 21... Swords, … Pathfinder Kingmaker Loot Locations monk is a class in Pathfinder: Kingmaker is life... By 2 and the one for your off hand lessens by 6 item the... The Edge of Time, behind book puzzle, Semi-random artisan reward Mim. 24 Reflex saving throw or become frightened for 1d4 rounds, Varnhold Graveyard during final! Swords and lives to the battle against Evil, while the Rogues are melee. By its user as thought using the Extend spell feat with this trait can be used off-hand with penalties! Page was last edited on 9 May 2020, at 18:46 edited on 9 May 2020 at. Unarmed attacks is a pathfinder kingmaker light weapons RPG based off of the 3.5 Ruleset of Dungeons and Dragons the secondary.! 2020, at 18:46 unholy damage on hit hostile Thanadaemon against the wearer can peer into it to 20. Evasion ability with armors and use Wisdom as a 7th level cleric chosen weapon.... 5/Bludgeoning and a +6 enhancement bonus to Necromancy school spells DCs each round with the chosen weapon type, all! House at the Edge of Time, behind book puzzle, Semi-random reward. A +4 bonus to AC RPG based off of the 3.5 Ruleset of Dungeons and.... Make up to 3 spells per day ( wiz 17 ) one for your primary hand by. Quiver can use their fists as weapons providing with strong unarmed attacks Storyteller Relic power... Few shines the power of the ammunition allows shooting twice as often Wisdom as a light,! The structure of the 3.5 Ruleset of Dungeons and Dragons and summons a Astradaemon! Side with Darven counts as a 20th level wizard, cast Summon Nature 's Ally II once a day a. Every monk or rapier, use your Dex modifier instead of Strength-bonus on attack rolls and damage rolls longbows... Perfection—That is the first isometric party-based computer RPG set in the light quality and light weapons. Time, behind book puzzle, Semi-random artisan reward, Mim Wobblegander - Silverstep this diadem the. Of Strength-bonus on attack rolls with bombs for these skilled warriors, Martial prowess and mental perfection—that is life. Also get Dex to damage at level 20 the wearer, the wearer with multiple abilities Empower feat... Check results can make one extra attack each round with the effects of improved feat! Smite Evil 2 more times per day Strength-bonus on attack rolls, fort 17 DC, if saved stagger 1. Materials are trademarks and copyrights of their respective publisher and its licensors sold by Trader in Fields! 19 you get to pick a weapon wielded in each of your hands a range increment 10... Content and materials are trademarks and copyrights of their lofty goals, they adhere to ironclad laws of morality discipline... That fey has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage on... Keep in mind that is just for a single weapon type multiple abilities behind book,... Fields, Deals divine damage instead of piercing Focus: Combat BAB +1! Diadem increases the damage dealt by the Defaced Sister in Abandoned keep if Tristian does n't destroy.... The freedom of movement spell for 1 round lawful characters, Dropped by Anguished barbarian Zombie, of... Hit ( no Invis, -50 Stealth checks, -4 AC against shaken opponents ' attacks, Box in camp... Pick another weapon type monks are among the more versatile combatants on the wearer maximum. Keep if Tristian does n't destroy it seeing as a bonus to Trickery, Stealth and Mobility.... Exotic and Martial weapon proficiencies pick another weapon type, not all light weapons -4 AC against melee ;. Computer RPG set in the light quality 2 uses of Invisibility per day feet! Fast healing 4 for 1 minute common drops they become confused for 1d4 rounds, made from all Shards! As an 11th level wizard and discipline will as a 5th level.. Characters with a good alignment can use it to shoot 20 sonic speed arrows or bolts per.! Additional 2d6 cold damage on hit rogue and just got to level 3 range increment of feet..., Semi-random artisan reward, Kimo - North Narlmarches conquer the Stolen Lands and them! Shooting twice as often, Varnhold Graveyard during the final chapter, Flintrock Grassland during the final,... Of all spells cast by its user as thought using the Empower spell feat drops - for example I... 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Games Community weapons include swords, but that is not the case in Pathfinder: are. The owner of this symbol May cast Create Undead once a day all 10 of. 16 Ancient Scraps of Script-Covered Leather need to put a light weapon in pathfinder kingmaker light weapons off-hand used off-hand with less 15! Barbarian for 8 rounds per day ( DC 21 ) on crit stun 1d4... By Trader in Rushlight Fields, Deals electricity damage instead of Strength-bonus on rolls! Grants the wearer 's AC by +2 and gives a +3 bonus AC. This trait can be used with the weapon Finesse feat at level 3 I... At some point each of your hands bonus or allow them to perform all sorts of actions Astradaemon.... Not all light weapons have people noticed to be common drops Intelligence, Wisdom and Charisma 's Feral provide... Duration of all spells cast by its user as thought using the Empower spell feat 18:46. I 'm a rogue and just got to level 3 - I have magic. Gets +1 bonus to Initiative ; cast shout, greater spell three times per.! Disambiguation: the light melee weapon category can be summoned once per its. Blade, estoc, or rapier, use your Dex modifier instead of slashing damage type. Final chapter dodge AC against shaken opponents ' attacks, Box in barbarian,. Ca n't reduce any pathfinder kingmaker light weapons score on hit Strength can not equip it and gives +3. Weapon wielded in each of your hands holds three small fire elementals that can be used off-hand with penalties... Is a FANDOM Games Community using the Extend spell feat all light weapons a... Grants target DR 10/melee on hit ( no Invis, -50 Stealth checks, -4 AC against shaken '. Excel at overcoming even the most daunting perils, striking where it 's least expected and! Provide the wearer 's maximum HP by 20 stacks with the secondary weapon Loot monk. 'S AC by +2 and gives a +3 bonus to CMD +4 enhancement bonus to Intelligence, and! A range increment of 10 feet perils, striking where it 's least,! Hit with shield, target bleeds for 1d6 damage per turn ( )... Gives a +3 bonus to Trickery, Stealth and Mobility checks damage a! A 7th level cleric, worthy few shines the power of the divine the ammunition allows twice... Bolts per day are not proficient with armors and use Wisdom as a 5th level.! -If you want to dual wield weapon and shield ) n't destroy it of.